Welcome to our peer pressure awareness game! This project aims to shed light on the challenges young adults face when confronted with peer pressure and the potential consequences of succumbing to it. Peer pressure is a serious issue that can lead individuals to engage in behaviors they wouldn't normally consider.
## Theme Exploration
In the making of this game, we delved into the theme of peer pressure, aiming to depict the struggles young adults go through that may lead them to make decisions against their better judgment. The American Academy of Child and Adolescent Psychiatry highlights that a significant number of teens with substance abuse problems began using drugs or alcohol due to peer pressure. Our goal is to use a playful approach to educate our audience about the potential pitfalls of succumbing to peer pressure and empower them to make informed choices.
## Game Mechanics
To create a compelling narrative, we incorporated fake choices into our storyline-based game. Various variables, including character names, transportation choices, the number of shots taken, and preferred locations for spending the night, contribute to personalized endings. Macro logics and variables were extensively utilized for instant changes, resulting in different outcomes based on the players' choices. The game is structured as a bottleneck storyline, allowing players to experience various yet similar endings, emphasizing the illusion of freedom created by fake choices.
## Technical Details
In the game development process, we utilized Harlow in the CSS file and implemented a range of sounds to enhance the gaming experience. From the revving of a car's engine for transportation to the sound of footsteps for walking, and the soothing splash of water for the pool party scene, these auditory elements were carefully chosen to immerse players in the storyline. Additionally, pictures were incorporated to accompany the second option, providing a visual dimension to the choices made.
## Conclusion
By playing this game, we hope to engage and educate our audience about the perils of peer pressure. The incorporation of fake choices, personalized endings, and multimedia elements aims to create an immersive experience that encourages players to reflect on the challenges posed by peer pressure and make informed decisions. Thank you for joining us on this journey to raise awareness about this critical issue.
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# Peer Pressure Awareness Game
## Introduction
Welcome to our peer pressure awareness game! This project aims to shed light on the challenges young adults face when confronted with peer pressure and the potential consequences of succumbing to it. Peer pressure is a serious issue that can lead individuals to engage in behaviors they wouldn't normally consider.
## Theme Exploration
In the making of this game, we delved into the theme of peer pressure, aiming to depict the struggles young adults go through that may lead them to make decisions against their better judgment. The American Academy of Child and Adolescent Psychiatry highlights that a significant number of teens with substance abuse problems began using drugs or alcohol due to peer pressure. Our goal is to use a playful approach to educate our audience about the potential pitfalls of succumbing to peer pressure and empower them to make informed choices.
## Game Mechanics
To create a compelling narrative, we incorporated fake choices into our storyline-based game. Various variables, including character names, transportation choices, the number of shots taken, and preferred locations for spending the night, contribute to personalized endings. Macro logics and variables were extensively utilized for instant changes, resulting in different outcomes based on the players' choices. The game is structured as a bottleneck storyline, allowing players to experience various yet similar endings, emphasizing the illusion of freedom created by fake choices.
## Technical Details
In the game development process, we utilized Harlow in the CSS file and implemented a range of sounds to enhance the gaming experience. From the revving of a car's engine for transportation to the sound of footsteps for walking, and the soothing splash of water for the pool party scene, these auditory elements were carefully chosen to immerse players in the storyline. Additionally, pictures were incorporated to accompany the second option, providing a visual dimension to the choices made.
## Conclusion
By playing this game, we hope to engage and educate our audience about the perils of peer pressure. The incorporation of fake choices, personalized endings, and multimedia elements aims to create an immersive experience that encourages players to reflect on the challenges posed by peer pressure and make informed decisions. Thank you for joining us on this journey to raise awareness about this critical issue.